Difference between revisions of "Distortion"

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Truthfully, there's no hard line that separates [[overdrive]] from distortion from [[fuzz]]. They all kind of hang out in this nebulous world of spillover from a auditory standpoint. If looking at the manner in which the signal is manipulated to get the "clipped signal", it might be easier to arrive at a place where the distinction between the terms makes a difference.
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Similar to overdrive and fuzz, distortion is the modification of a sound wave such that peaks of the sound wave are "squared off". Doing so creates higher-order harmonics. This differs from overdrive and fuzz: by the degree of squaring, by the number of frequencies that are "squared off", and the nature of how the squaring occurs.
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Truthfully, there's no hard line that separates [[overdrive]] from distortion from [[fuzz]]. They all kind of hang out in this nebulous world of spillover from an auditory standpoint. If looking at the manner in which an audio signal is manipulated (changed) to get to a "clipped signal", it might be easier for us to understand where the distinction between the terms distortion, overdrive, and fuzz make a difference.  
  
Distortion is most generally described as a clipped electric instrument signal, typically with both halves of the sine wave of the music signal being clipped. This differs from overdrive in that an overdriven signal tends to have only the "bottom" of the sine wave squared off while the top remains unchanged. However, like overdrive, Distortion tends to have an asymmetry in the top and the bottom of the sine wave.  This asymmetry means that the while the peaks of both the top and the bottom of the waveform are clipped, they are clipped resulting in different shapes, or different amounts. This clipping on both halves of the waveform results in both even-order and odd-order harmonics being generated.
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Similar to overdrive and fuzz, '''distortion''' is the modification of a sound wave such that the tips of the peaks and tips of the troughs of the sound wave are "chopped off" or "squared". This act of squaring the sound wave also creates higher-order harmonics in the sound you hear. This differs from overdrive and fuzz: first by the degree, or amount of squaring of the sound wave, second, by the number of frequencies that are "squared off", and finally, the nature of how the squaring occurs.
  
LET US BE CLEAR: Distortion, for all intents and purposes, IS THE RESULT OF A FAILURE, whether intentional or accidental, of the electronics or of the physical components of the signal chain. This doesn't usually mean that the equipment will blow up, but it alters the sound.  Distortion is created when a signal is amplified beyond the ability of the amplification device (either tube, transistor, or integrated circuit) to handle the desired level of amplification, *AND* also tends to be defined across multiple amplification stages. It is this phenomenon, the attempt to amplify beyond the capacity of the amplification device, that causes the signal to be clipped.
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Distortion is most generally described as a clipped electric instrument signal, typically with both halves of the sine wave of the music signal being clipped. This differs from overdrive in that an overdriven signal tends to have only the "bottom" of the sine wave squared off while the top remains unchangedHowever, like overdrive, Distortion also tends to have an asymmetry in the shape of the squaring of each: the top of, and the bottom of, the sound wave. This asymmetry means that the while the peaks of both the top and the bottom of the waveform are clipped, they are clipped to different degrees and in different ways, resulting in different shapes, and different amounts. This clipping (or cutting-off of) on both halves of the waveform results in both even-order and odd-order harmonics being generated.
  
This is also where we get the term "Gain". Gain isn't necessarily the same thing as distortion, however the two are often used interchangeablyGain is simply the act of boosting a signal.  The waveform clipping occurs when the device cannot handle the amount of signal going through the device.
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LET US BE CLEAR: Distortion, for all intents and purposes, IS THE RESULT OF A FAILURE, whether intentional or accidental, of the electronics or of the physical components of the signal chain. This failure doesn't usually mean that the equipment will blow up, but the failure is manifested as changes to the soundIn particular, we define "distortion" as the phenomenon of when a signal is amplified beyond the ability of the amplification device (either tube, transistor, or integrated circuit) to handle the desired level of amplification, *AND* when that out-of-bounds amplification is cascaded across multiple amplification stages. So like others, overdrive and fuzz, the signal is clippedDistortion differs, especially from fuzz, because the clipping occurs as a result of an attempt to amplify beyond the capacity of the amplification device.
  
Diodes can also be used to clip a waveform, but because this clipping isn't the result of a failure to meet the functional specification of the electronic amplification component, it's not associated with "Gain". Sound wave clipping is addressed in greater detail under [[fuzz]].
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This is also where we get the term "Gain".  Gain isn't necessarily the same thing as distortion, however the two are often used interchangeably.  Gain is simply the act of boosting an audio signal.  The waveform clipping occurs when the device receiving the inputted sound signal cannot handle the amount of signal being jammed through the device.
  
It's certainly possible for an amplification device to amplify a signal and then for that signal to be fed into diodes which clip them.  In fact, this is really the only way you can get diodes to clip.  It's a subtle distinction, and in terms of the electronics, it may not be meaningful (there exist "distortion pedals" that use diodes to clip), but we consider this difference to be the essential difference between "fuzz" and "distortion".
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Diodes can also be used to clip a waveform, but because this clipping isn't the result of a failure to meet the functional specification of the electronic amplification component, it's not associated with "Gain". Sound wave clipping with diodes and in a single gain state is addressed in greater detail under [[fuzz]].
  
==Contrast Guide!==
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It's certainly possible for an amplification device to amplify a signal and then for that signal to be fed into diodes which clip them.  In fact, this is really the only way you can get diodes to clip.  It's a subtle distinction, and in terms of the electronics, it may not be meaningful (there exist "distortion pedals", like the MXR Distortion+, that use diodes to clip), but we consider this difference to be the essential difference between "fuzz" and "distortion".
;Overdrive: Minor waveform squaring-and-rounding from over-amplification, Effects usually only to one half of a sound's sine wave. Usually only through 1 or 2 gain stages.
 
  
;Distortion: Major waveform squaring-and-rounding from over-amplification. Effects applied to both halves of a sound's sine wave. Usually cascaded through multiple gain stages.
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==Contrast Guide==
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We do not expect this definition to be authoritative, however, it is a set of definitions that we have put together in order to be able to separate out how we understand the different forms of signal clipping to occur. What we hear isn't necessarily what you hear, but we can put definitions around what happens physically to the signals.  This is how we understand the different forms of signal clipping as pertains to an audio signal and heavy music. Quote and link to these definitions at your own peril.
  
;Fuzz: Major waveform squaring, typically without rounding from diode clipping of waveform to both halves of a sound's sine wave. Usually only occurs through a single gain stage.
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;Overdrive: Minor waveform squaring-and-rounding from over-amplification, Effects usually only applied to one half of a sound's sine wave. Usually only through one or two gain stages.
  
==Distortion Pedals==
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;Distortion: Major waveform squaring-and-rounding from over-amplification. Effects usually applied to both halves of a sound's sine wave. Usually cascaded through multiple gain stages.
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;Fuzz: Major waveform squaring without rounding due to diode clipping of waveform.  Effect applied to both halves of a sound's sine wave.  Usually only occurs through a single gain stage.
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==Example Distortion Pedals==
 
* [[DS-1 Distortion|Boss DS-1]]
 
* [[DS-1 Distortion|Boss DS-1]]
 
* [[Big Muff Pi|Electro Harmonix Big Muff]]
 
* [[Big Muff Pi|Electro Harmonix Big Muff]]
* [[ProCo Rat|The Rat]]
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* [[Whiteface Rat|The Rat]]
* [[The Womanizer]]
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* [[Womanizer|The Womanizer]]
* [[The Demonizer]]
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* [[Demonizer|The Demonizer]]
 
* [[Solid Metal]]
 
* [[Solid Metal]]
* [[SS11B Modern]]
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* [[SS11B|SS11B Modern]]
  
==Revered Amps==
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==Revered "Distortion" Amps==
There is no way we are going to get the list of "Revered Amps" correct for everyone's liking. There will always be a case to be made for some obscure amp (for example, a 1964 Supro Coronado 1690T a la Jimmy Page), but we're not discussing obscure, rare amps.  We're talking the workhorses - the ones that people say, to themselves and others, "I want THAT sound".  Here are some examples:
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There is no way we are going to get the list of "Revered Amps" correct for everyone's liking. There will always be a case to be made for some obscure amp (for example, a 1964 Supro Coronado 1690T a la Jimmy Page), but we're not discussing obscure, rare amps.  We're talking the workhorses - the ones that people say, to themselves and others, "I want THAT sound".  Here are some examples (alphabetical):
 
* [[Laney AOR 100]]
 
* [[Laney AOR 100]]
 
* [[Marshall JCM-800]]
 
* [[Marshall JCM-800]]
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* [[Soldano SLO-100]]
 
* [[Soldano SLO-100]]
 
* [[Sunn Model T]]
 
* [[Sunn Model T]]
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'''Sources'''
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* [http://lifestyle.jimdunlop.com/the-dunlop-distortion-guide/ Jim Dunlop Guide: Overdrive vs. Distortion vs. Fuzz]

Latest revision as of 10:04, 23 May 2018

Truthfully, there's no hard line that separates overdrive from distortion from fuzz. They all kind of hang out in this nebulous world of spillover from an auditory standpoint. If looking at the manner in which an audio signal is manipulated (changed) to get to a "clipped signal", it might be easier for us to understand where the distinction between the terms distortion, overdrive, and fuzz make a difference.

Similar to overdrive and fuzz, distortion is the modification of a sound wave such that the tips of the peaks and tips of the troughs of the sound wave are "chopped off" or "squared". This act of squaring the sound wave also creates higher-order harmonics in the sound you hear. This differs from overdrive and fuzz: first by the degree, or amount of squaring of the sound wave, second, by the number of frequencies that are "squared off", and finally, the nature of how the squaring occurs.

Distortion is most generally described as a clipped electric instrument signal, typically with both halves of the sine wave of the music signal being clipped. This differs from overdrive in that an overdriven signal tends to have only the "bottom" of the sine wave squared off while the top remains unchanged. However, like overdrive, Distortion also tends to have an asymmetry in the shape of the squaring of each: the top of, and the bottom of, the sound wave. This asymmetry means that the while the peaks of both the top and the bottom of the waveform are clipped, they are clipped to different degrees and in different ways, resulting in different shapes, and different amounts. This clipping (or cutting-off of) on both halves of the waveform results in both even-order and odd-order harmonics being generated.

LET US BE CLEAR: Distortion, for all intents and purposes, IS THE RESULT OF A FAILURE, whether intentional or accidental, of the electronics or of the physical components of the signal chain. This failure doesn't usually mean that the equipment will blow up, but the failure is manifested as changes to the sound. In particular, we define "distortion" as the phenomenon of when a signal is amplified beyond the ability of the amplification device (either tube, transistor, or integrated circuit) to handle the desired level of amplification, *AND* when that out-of-bounds amplification is cascaded across multiple amplification stages. So like others, overdrive and fuzz, the signal is clipped. Distortion differs, especially from fuzz, because the clipping occurs as a result of an attempt to amplify beyond the capacity of the amplification device.

This is also where we get the term "Gain". Gain isn't necessarily the same thing as distortion, however the two are often used interchangeably. Gain is simply the act of boosting an audio signal. The waveform clipping occurs when the device receiving the inputted sound signal cannot handle the amount of signal being jammed through the device.

Diodes can also be used to clip a waveform, but because this clipping isn't the result of a failure to meet the functional specification of the electronic amplification component, it's not associated with "Gain". Sound wave clipping with diodes and in a single gain state is addressed in greater detail under fuzz.

It's certainly possible for an amplification device to amplify a signal and then for that signal to be fed into diodes which clip them. In fact, this is really the only way you can get diodes to clip. It's a subtle distinction, and in terms of the electronics, it may not be meaningful (there exist "distortion pedals", like the MXR Distortion+, that use diodes to clip), but we consider this difference to be the essential difference between "fuzz" and "distortion".

Contrast Guide

We do not expect this definition to be authoritative, however, it is a set of definitions that we have put together in order to be able to separate out how we understand the different forms of signal clipping to occur. What we hear isn't necessarily what you hear, but we can put definitions around what happens physically to the signals. This is how we understand the different forms of signal clipping as pertains to an audio signal and heavy music. Quote and link to these definitions at your own peril.

Overdrive
Minor waveform squaring-and-rounding from over-amplification, Effects usually only applied to one half of a sound's sine wave. Usually only through one or two gain stages.
Distortion
Major waveform squaring-and-rounding from over-amplification. Effects usually applied to both halves of a sound's sine wave. Usually cascaded through multiple gain stages.
Fuzz
Major waveform squaring without rounding due to diode clipping of waveform. Effect applied to both halves of a sound's sine wave. Usually only occurs through a single gain stage.

Example Distortion Pedals

Revered "Distortion" Amps

There is no way we are going to get the list of "Revered Amps" correct for everyone's liking. There will always be a case to be made for some obscure amp (for example, a 1964 Supro Coronado 1690T a la Jimmy Page), but we're not discussing obscure, rare amps. We're talking the workhorses - the ones that people say, to themselves and others, "I want THAT sound". Here are some examples (alphabetical):



Sources