Difference between revisions of "Distortion"

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Distortion is most generally described as a clipped electric instrument signal, typically with both halves of the sine wave of the music signal being clipped. This differs from overdrive in that an overdriven signal tends to have only the "bottom" of the sine wave squared off while the top remains unchanged.  However, like overdrive, Distortion tends to have an asymmetry in the top and the bottom of the sine wave.  This asymmetry means that the while the peaks of both the top and the bottom of the waveform are clipped, they are clipped resulting in different shapes, or different amounts. This clipping on both halves of the waveform results in both even-order and odd-order harmonics being generated.
 
Distortion is most generally described as a clipped electric instrument signal, typically with both halves of the sine wave of the music signal being clipped. This differs from overdrive in that an overdriven signal tends to have only the "bottom" of the sine wave squared off while the top remains unchanged.  However, like overdrive, Distortion tends to have an asymmetry in the top and the bottom of the sine wave.  This asymmetry means that the while the peaks of both the top and the bottom of the waveform are clipped, they are clipped resulting in different shapes, or different amounts. This clipping on both halves of the waveform results in both even-order and odd-order harmonics being generated.
  
LET US BE CLEAR: Distortion, for all intents and purposes, IS THE RESULT OF A FAILURE of the electronics or of the physical components of the signal chain. This doesn't usually mean that the equipment will blow up, but it alters the sound.  Distortion is typically created when a signal is amplified beyond the ability of the amplification device (either tube, transistor, or integrated circuit) to handle the desired level of amplification. It is this phenomenon, the attempt to amplify beyond the capacity of the amplification device, that causes the signal to be clipped.
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LET US BE CLEAR: Distortion, for all intents and purposes, IS THE RESULT OF A FAILURE, whether intentional or accidental, of the electronics or of the physical components of the signal chain. This doesn't usually mean that the equipment will blow up, but it alters the sound.  Distortion is created when a signal is amplified beyond the ability of the amplification device (either tube, transistor, or integrated circuit) to handle the desired level of amplification, *AND* also tends to be defined across multiple amplification stages. It is this phenomenon, the attempt to amplify beyond the capacity of the amplification device, that causes the signal to be clipped.
  
 
This is also where we get the term "Gain".  Gain isn't necessarily the same thing as distortion, however the two are often used interchangeably.  Gain is simply the act of boosting a signal.  The waveform clipping occurs when the device cannot handle the amount of signal going through the device.
 
This is also where we get the term "Gain".  Gain isn't necessarily the same thing as distortion, however the two are often used interchangeably.  Gain is simply the act of boosting a signal.  The waveform clipping occurs when the device cannot handle the amount of signal going through the device.
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It's certainly possible for an amplification device to amplify a signal and then for that signal to be fed into diodes which clip them.  In fact, this is really the only way you can get diodes to clip.  It's a subtle distinction, and in terms of the electronics, it may not be meaningful (there exist "distortion pedals" that use diodes to clip), but we consider this difference to be the essential difference between "fuzz" and "distortion".
 
It's certainly possible for an amplification device to amplify a signal and then for that signal to be fed into diodes which clip them.  In fact, this is really the only way you can get diodes to clip.  It's a subtle distinction, and in terms of the electronics, it may not be meaningful (there exist "distortion pedals" that use diodes to clip), but we consider this difference to be the essential difference between "fuzz" and "distortion".
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==Contrast Guide!==
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;Overdrive: Minor waveform squaring-and-rounding from over-amplification, Effects usually only to one half of a sound's sine wave. Usually only through 1 or 2 gain stages.
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;Distortion: Major waveform squaring-and-rounding from over-amplification. Effects applied to both halves of a sound's sine wave. Usually cascaded through multiple gain stages.
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;Fuzz: Major waveform squaring, typically without rounding from diode clipping of waveform to both halves of a sound's sine wave.  Usually only occurs through a single gain stage.
  
 
==Distortion Pedals==
 
==Distortion Pedals==

Revision as of 10:52, 6 October 2017

Truthfully, there's no hard line that separates overdrive from distortion from fuzz. They all kind of hang out in this nebulous world of spillover from a auditory standpoint. If looking at the manner in which the signal is manipulated to get the "clipped signal", it might be easier to arrive at a place where the distinction between the terms makes a difference.

Similar to overdrive and fuzz, distortion is the modification of a sound wave such that peaks of the sound wave are "squared off". Doing so creates higher-order harmonics. This differs from overdrive and fuzz: by the degree of squaring, by the number of frequencies that are "squared off", and the nature of how the squaring occurs.

Distortion is most generally described as a clipped electric instrument signal, typically with both halves of the sine wave of the music signal being clipped. This differs from overdrive in that an overdriven signal tends to have only the "bottom" of the sine wave squared off while the top remains unchanged. However, like overdrive, Distortion tends to have an asymmetry in the top and the bottom of the sine wave. This asymmetry means that the while the peaks of both the top and the bottom of the waveform are clipped, they are clipped resulting in different shapes, or different amounts. This clipping on both halves of the waveform results in both even-order and odd-order harmonics being generated.

LET US BE CLEAR: Distortion, for all intents and purposes, IS THE RESULT OF A FAILURE, whether intentional or accidental, of the electronics or of the physical components of the signal chain. This doesn't usually mean that the equipment will blow up, but it alters the sound. Distortion is created when a signal is amplified beyond the ability of the amplification device (either tube, transistor, or integrated circuit) to handle the desired level of amplification, *AND* also tends to be defined across multiple amplification stages. It is this phenomenon, the attempt to amplify beyond the capacity of the amplification device, that causes the signal to be clipped.

This is also where we get the term "Gain". Gain isn't necessarily the same thing as distortion, however the two are often used interchangeably. Gain is simply the act of boosting a signal. The waveform clipping occurs when the device cannot handle the amount of signal going through the device.

Diodes can also be used to clip a waveform, but because this clipping isn't the result of a failure to meet the functional specification of the electronic amplification component, it's not associated with "Gain". Sound wave clipping is addressed in greater detail under fuzz.

It's certainly possible for an amplification device to amplify a signal and then for that signal to be fed into diodes which clip them. In fact, this is really the only way you can get diodes to clip. It's a subtle distinction, and in terms of the electronics, it may not be meaningful (there exist "distortion pedals" that use diodes to clip), but we consider this difference to be the essential difference between "fuzz" and "distortion".

Contrast Guide!

Overdrive
Minor waveform squaring-and-rounding from over-amplification, Effects usually only to one half of a sound's sine wave. Usually only through 1 or 2 gain stages.
Distortion
Major waveform squaring-and-rounding from over-amplification. Effects applied to both halves of a sound's sine wave. Usually cascaded through multiple gain stages.
Fuzz
Major waveform squaring, typically without rounding from diode clipping of waveform to both halves of a sound's sine wave. Usually only occurs through a single gain stage.

Distortion Pedals

Revered Amps

There is no way we are going to get the list of "Revered Amps" correct for everyone's liking. There will always be a case to be made for some obscure amp (for example, a 1964 Supro Coronado 1690T a la Jimmy Page), but we're not discussing obscure, rare amps. We're talking the workhorses - the ones that people say, to themselves and others, "I want THAT sound". Here are some examples: