Difference between revisions of "AstroSim"

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(The XLR Jack)
 
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* Knob 3 - '''"Air"''': Never really had a control like this. It sounds like it focuses (clockwise) or muddies the output sound.
 
* Knob 3 - '''"Air"''': Never really had a control like this. It sounds like it focuses (clockwise) or muddies the output sound.
 
* Footswitch 1 - '''"On/Off"''': This footswitch toggles the pedal between engaged/active ("On"), and bypassed ("Off")
 
* Footswitch 1 - '''"On/Off"''': This footswitch toggles the pedal between engaged/active ("On"), and bypassed ("Off")
 +
 +
===Jacks===
 +
* Jack 1 - '''"Line Out"''': Standard Line-level (not instrument level) 1/4" jack to go to DI or mixing board, as desired.
 +
* Jack 2 - '''"Headphone Out"''': Jack for a 1/4" headphone plug
 +
* Jack 2 - '''"XLR Out"''': XLR jack to hook into a DI or mixing board, as desired.
  
 
==Bypass: True==
 
==Bypass: True==
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The other thing that you'll notice, especially with DeadAstronaut's current build manual: the PCB was designed to be housed in a smaller 1590B-sized enclosure.  However, in order to accommodate the XLR output jack, DeadAstronaut's manual shows the PCB sitting inside a larger 1590BB-style enclosure. If you can forego the XLR out, building this in a 1590 is perfectly acceptable.  We're currently working on seeing if a 125b / 1590N1 enclosure will be able to house both the PCB and the XLR output jack despite the all-around smaller size.
 
The other thing that you'll notice, especially with DeadAstronaut's current build manual: the PCB was designed to be housed in a smaller 1590B-sized enclosure.  However, in order to accommodate the XLR output jack, DeadAstronaut's manual shows the PCB sitting inside a larger 1590BB-style enclosure. If you can forego the XLR out, building this in a 1590 is perfectly acceptable.  We're currently working on seeing if a 125b / 1590N1 enclosure will be able to house both the PCB and the XLR output jack despite the all-around smaller size.
 +
 +
===Wish List===
 +
* Volume control for Line Out
 +
* Volume control for Headphone Out
  
 
===PCB Issue===
 
===PCB Issue===
After running and checking the circuit on the PCB for building, we noticed that the output traces on the board have been printed in reverse: output 1 is actually output 2 per the schematic, and vice-versa. Something you may want to keep in mind if you've bought an AstroSim from DeadAstronaut yourself.  Probably would have pulled my hair out spending hours trying to figure out why the jack didn't have any sound.
+
After running and checking the circuit on the PCB for building, we noticed that the output traces on the board for the headphone jack have been printed in reverse: output 1 is actually output 2 per the schematic, and vice-versa. For all intents and purposes, it really doesn't matter since it's a mono signal that's coming from a common source: the output of IC1_B.
  
This will probably be a new practice moving forward on all PCBs before assembly.
+
But studying the traces on the PCB against the schematic, and making notes in anticipation of the build, will be a new practice moving forward.
  
 
==Pedal Manual==
 
==Pedal Manual==
Line 33: Line 42:
  
 
==Phase Inversion: Yes==
 
==Phase Inversion: Yes==
Didn't actually expect this to invert phase when we received this but an inspection of the schematic shows that the very first gain stage inverts the signal, and then doesn't get corrected ("What about IC2_B??", you say? Read on...).
+
First thing to note: IC1_A: Inverts signal. This original inversion is never truly undone by any subsequent active stages in the circuit. So this pedal inverts phase. Done.
 +
 
 +
When we first got this and before we analyzed the circuit, we didn't expect this to invert phase. Upon inspection of the schematic we noticed that the very first gain stage inverts the signal, and then doesn't get corrected.
 +
 
 +
 
 +
; "Well, what about IC2_B??", you say?
  
DeadAstronaut actually designed this specifically for the XLR output. An XLR output is called a "balanced output" as opposed to an instrument cable, which is an "unbalanced output". The reason being is in order to reject line noise. The way a balanced line works is actually pretty smart. What will happen is that the two signals, each inverted from the other, will tend to pick up the same sorts of errant signals and noise as these signals travel simultaneously, and side-by-side in the balanced cable.
+
Read on...
  
===The XLR Magic Out===
+
DeadAstronaut designed IC2 to amplify (both A and B halves) the XLR output. An XLR output is called a "balanced output". A standard instrument signal on a single span of wire, is called an "unbalanced output" because it's sending an unbalanced signal.  Amusingly enough, an unbalanced signal is called unbalanced, because the "balanced signal" was invented later, and requires two wires and two signals. A balanced line was invented to overcome issues that unbalanced lines have which is most notably, line noise. The balanced line rejects line noise over long distances. The way a balanced line works is pretty much genius. The following explanation presumes you understand signal phasing issues and the noise cancellation. One a wire, extraneous noise and other intermittent and transient electromagnetic signals get trapped by the copper (or aluminum) of the wire that your intended signal is traveling on. For a balanced signal to work, the "balancing system" will take the original signal, and make a copy. It will then invert this copy and send both the original, and the inverted copy on separate wires in the balanced cable you happen to be using. As both signals pass through the cable, and since they are traveling side-by-side, they will each pick up the same errant signals and noise.
Here's where the magic of the balanced cable now gets put into play. The receiving side: the console, or mic preamp, or whatever will take one of those signals and invert it again. What this then subsequently causes is for any errant signals or line noise to get its phase reversed while the original signals are put back into the same phase. When the two in-phase signals (desired) are mixed back together again, the errant signals or other line noise (not desired) have now had their phases reversed and therefore get mixed together out-of-phase. The two out-of-phase signals then cancel each other out, thereby providing a clean signal.
 
  
This is why much longer cable lengths for XLR (typically microphone) are so easily tolerated. They've been engineered to use the property of phase cancellation to "disappear" unwanted line noise and other possible signals that the line may be otherwise picking up.
+
===The XLR Jack===
 +
Here's where the magic of a "balanced" cable now gets put into play. On the receiving side: the console, or mic preamp, or whatever is receiving a balanced line as an input will take both of those signals and invert one of them again. Using the zero-sum effect of combining two signals that are phased 180-degrees opposite of each other, any errant line noise will now also have its phase inverted. When the two musical signals which have now been put back into common phase are mixed back together again, the other unintended errant signals and other line noise now have their phases inverted exactly 180 degrees and as a result they get mixed together out-of-phase. The magic: The two signals of the errant noise, each 180-degrees from each, other collide and cancel (zero-sum) each other out, thereby rendering a clean signal once again.
  
Note that the other half of the first Opamp which goes to the headphone output doesn't invert the signal again in order to put it back into it's original phase.
+
This is why XLR cables can be found in much longer lengths. They've been engineered to use the property of phase cancellation to "disappear" unwanted line noise and other possible signals that the line may be otherwise picking up.
  
 
{| class="wikitable" style="left; margin-right:20px; background-color:#eeffee;" cellpadding="10"
 
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----
 
----
 
;Additional Sources
 
;Additional Sources
 +
* https://www.youtube.com/watch?v=fc6ilaVc9ho
  
  
 
[[Category:Pedals]][[Category:Filter_Pedals]][[Category:DeadAstronautFX_Pedals]][[Category:Thermionic_Pedals]][[Category:PCB-Only_Pedals]]
 
[[Category:Pedals]][[Category:Filter_Pedals]][[Category:DeadAstronautFX_Pedals]][[Category:Thermionic_Pedals]][[Category:PCB-Only_Pedals]]

Latest revision as of 01:46, 28 March 2022

DeadAstronautFX Astro-Sim Cabinet Simulator. Background information - cultural elements.


Thermionic Studios is building two(2) AstroSim cabinet simulators. They will be available for rental once completed.

Controls

Image from Reference Image
  • Switch 1 - "Gain": Switches between three different gain settings, left to right: Bright, Dark, and Middle.
  • Switch 2 - "Vintage/Modern": Switches the the sound of the output between a vintage or a modern speaker cabinet.
  • Knob 1 - "XLR Vol": Adjusts the volume going to the XLR-out jack with fully clockwise being full volume.
  • Knob 2 - "Hi": Adjusts the high or treble frequencies.
  • Knob 3 - "Air": Never really had a control like this. It sounds like it focuses (clockwise) or muddies the output sound.
  • Footswitch 1 - "On/Off": This footswitch toggles the pedal between engaged/active ("On"), and bypassed ("Off")

Jacks

  • Jack 1 - "Line Out": Standard Line-level (not instrument level) 1/4" jack to go to DI or mixing board, as desired.
  • Jack 2 - "Headphone Out": Jack for a 1/4" headphone plug
  • Jack 2 - "XLR Out": XLR jack to hook into a DI or mixing board, as desired.

Bypass: True

The DeadAstronaut AstroSim is a true bypass effect.

General Information

This has been built into a pedal, but this may well have been the overlooking of the function of a cab sim since DeadAstronaut has been building pedals prior to building this "effect". The true benefit of such an effect is to be able to plug an instrument signal chain directly into a mixing console instead of pulling out an amp and mic'ing it up. A cabinet simulator can make all of that set up irrelevant if you know that the cab sim is the kind of tone you're looking for. But, if this "effect" is the last piece of equipment before plugging directly into a soundboard, then the question still stands if this effect shouldn't be on a pedalboard but sitting instead on a console or computer recording interface.

The other thing that you'll notice, especially with DeadAstronaut's current build manual: the PCB was designed to be housed in a smaller 1590B-sized enclosure. However, in order to accommodate the XLR output jack, DeadAstronaut's manual shows the PCB sitting inside a larger 1590BB-style enclosure. If you can forego the XLR out, building this in a 1590 is perfectly acceptable. We're currently working on seeing if a 125b / 1590N1 enclosure will be able to house both the PCB and the XLR output jack despite the all-around smaller size.

Wish List

  • Volume control for Line Out
  • Volume control for Headphone Out

PCB Issue

After running and checking the circuit on the PCB for building, we noticed that the output traces on the board for the headphone jack have been printed in reverse: output 1 is actually output 2 per the schematic, and vice-versa. For all intents and purposes, it really doesn't matter since it's a mono signal that's coming from a common source: the output of IC1_B.

But studying the traces on the PCB against the schematic, and making notes in anticipation of the build, will be a new practice moving forward.

Pedal Manual

Phase Inversion: Yes

First thing to note: IC1_A: Inverts signal. This original inversion is never truly undone by any subsequent active stages in the circuit. So this pedal inverts phase. Done.

When we first got this and before we analyzed the circuit, we didn't expect this to invert phase. Upon inspection of the schematic we noticed that the very first gain stage inverts the signal, and then doesn't get corrected.


"Well, what about IC2_B??", you say?

Read on...

DeadAstronaut designed IC2 to amplify (both A and B halves) the XLR output. An XLR output is called a "balanced output". A standard instrument signal on a single span of wire, is called an "unbalanced output" because it's sending an unbalanced signal. Amusingly enough, an unbalanced signal is called unbalanced, because the "balanced signal" was invented later, and requires two wires and two signals. A balanced line was invented to overcome issues that unbalanced lines have which is most notably, line noise. The balanced line rejects line noise over long distances. The way a balanced line works is pretty much genius. The following explanation presumes you understand signal phasing issues and the noise cancellation. One a wire, extraneous noise and other intermittent and transient electromagnetic signals get trapped by the copper (or aluminum) of the wire that your intended signal is traveling on. For a balanced signal to work, the "balancing system" will take the original signal, and make a copy. It will then invert this copy and send both the original, and the inverted copy on separate wires in the balanced cable you happen to be using. As both signals pass through the cable, and since they are traveling side-by-side, they will each pick up the same errant signals and noise.

The XLR Jack

Here's where the magic of a "balanced" cable now gets put into play. On the receiving side: the console, or mic preamp, or whatever is receiving a balanced line as an input will take both of those signals and invert one of them again. Using the zero-sum effect of combining two signals that are phased 180-degrees opposite of each other, any errant line noise will now also have its phase inverted. When the two musical signals which have now been put back into common phase are mixed back together again, the other unintended errant signals and other line noise now have their phases inverted exactly 180 degrees and as a result they get mixed together out-of-phase. The magic: The two signals of the errant noise, each 180-degrees from each, other collide and cancel (zero-sum) each other out, thereby rendering a clean signal once again.

This is why XLR cables can be found in much longer lengths. They've been engineered to use the property of phase cancellation to "disappear" unwanted line noise and other possible signals that the line may be otherwise picking up.

Schematic ID Electronic Part Action Phase State
IC1_A NE5532 Inverts Inverted
IC1_B NE5532 Non-Inverting Inverted
IC2_A NE5532 Non-Inverting Inverted
IC2_B NE5532 Inverts Original

Schematic

© Copyright 2019, Thermionic Studios

Artists

We are currently unaware of any artists actively using the pedal now, or who have in the past.


Additional Sources